AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Finland: Q3 2025 Performance
Explore the performance trends of the top slime games on iOS in Finland during Q3 2025, highlighting downloads, revenue, and active users.
During the third quarter of 2025, Finland's iOS platform saw intriguing trends among the top slime games, as reported by Sensor Tower.
PlaySlime:Slime Simulator Game by Slime Simulator Studio witnessed a gradual decline in weekly revenue, starting at $135 and closing at $88. Weekly downloads fluctuated, peaking briefly at 73 in late June before settling around 18 by the end of September. Active users showed a steady decrease from 1.2K to just over 1K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a notable rise in weekly revenue, culminating at $49 in the final week. Downloads were sporadic, with a peak of 12 downloads in mid-August. Active users remained relatively stable, hovering around 25.
Super Slime Simulator by Dramaton LTD showed a significant surge in revenue from $0 to a peak of $83 in mid-August, before a decline. Downloads showed a similar pattern, with numbers increasing to 65 by the end of September. Active users fluctuated, ending the quarter at 221.
Rogue Slime by Mateo Bonnin had a modest revenue increase initially but later stabilized around $11. Downloads were minimal, with a peak of 17 in early July, and no active user data was available.
Fluid Simulation by Pavel Dobryakov had minimal revenue activity, with a small peak of $9. Downloads were sporadic, peaking at 8 in early September. Active users varied, peaking at 14 in mid-July.
For more detailed insights, visit Sensor Tower.